![]() ![]() Alas, they too are persecuted, and many resort to joining the ranks of the Scoia'tael. Their mercenary bands are revered worldwide, and they have proven themselves a vital asset to the Temerian military. They smelt their ores in molten hot furnaces to produce some of the finest armours and blunt weaponry on the continent. No steel stands a chance when compared with Mahakam steel. They spend much of their lives in the darkness of the mines, cutting and chipping away at the granite beneath the mountains, in search of resources and riches. They may be small and stature, but they are a strong and sturdy folk. The Dwarves are fearsome soldiers, skilled craftsman, and cunning businessmen. The snowy mountain peaks of Mahakam pierce through clouds and heavy mists that traverse the valleys like raging water. It is a mountainous, rocky land where great crags and granite boulders dominate the landscape. ![]() Mahakam is a large mountainous region wedged between Aedirn and Temeria. Dwarves: they are a hardy, stocky race hailing from their central mountain homeland of Mahakam.Elves are renowned for their archery as no race can match their proficiency with the bow, making them deadly opponents in a skirmish. They cling to the verdant valley of flowers as a mother would its child. Dol Blathanna is amongst the last of their sovereignties. Many elves sought salvation elsewhere as they were driven to the Baron mountain ranges to the east. In the face of human ruination and persecution, they staunchly resist. ![]() They now reside in the deep temperate rain forests that remain, protecting them to the last. The arrival of humans resulted in the destruction and felling of large swaths of forest for the collection of resources. The elves are known for their keen perception and deep connections with the great forests that once covered the continent. Elves: one of the three elder races, referred to as Aen Seidhe in the elven tongue, arrived on the continent well before any human.When seriously threatened, humans have the ability to unite and construct a force to be reckoned with. The human factions are disjointed and mould around the interests of men in power, men who tend to their personal interests often concerning wealth, riches, conquest, and worldly influence. They are pioneers of trade and warfare, and their culture strongly contrasts with those of non-humans, inciting great prejudice, armed conflict, relocation of populations, and genocide throughout the continent. Humans dominate both the Northern Kingdoms and the southern reaches of the continent (presently the Nilfgaardian Empire). They descended into the mouths of the Yaruga, Pontar, and Alba rivers, establishing settlements along their fertile banks. Humans: they are an expansive and ambitious race, arriving on the continent roughly one thousand years after the arrival of the elves on their white ships.Development Diary: The Witcher 3 update.Jade Dragon: New casus belli should be usable, but DLC integration hasn't actually been tested - use at your own risk !įor players playing on an older vanilla version, here is the association between mod and vanilla versions:.However, the following DLCs are currently NOT recommended, due to buggy/lack of integration: Other DLCs can be used to benefit from the associated vanilla features: prosperity with The Reaper's Due, playable government type with The Republic, etc. Norse portraits (Bruggia, Cidarian, Skellige).Mediterranean portraits (Toussaint, Vicovarian). ![]()
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